Beginner friendly10 weeks30 lessons
Watch a free lessonUI/UX Design
Design apps and websites people can actually use. Learn Figma, user flows and design systems, and finish with two case studies in a portfolio you can send to employers.
Instructor: Alex Olam
Course content
Module 1: What design actually is
- 1.1UX, UI, and why confusing them costs you▶ Watch free preview
- 1.2Set up Figma and draw your first screen
- 1.3The 8-point grid and why interfaces use it
- 1.4Read a screen like a designer: hierarchy and flow
- 1.5What a designer hands to a developer
Module 2: Figma you'll actually use
- 2.1Frames, groups and why the difference matters
- 2.2Auto layout: spacing that survives content changes
- 2.3Components: design it once, reuse it everywhere
- 2.4Styles for colour and type
- 2.5Prototyping: make it clickable
Module 3: Designing for real screens
- 3.1Design for the phone people actually own
- 3.2Thumb zones: where buttons belong
- 3.3Responsive thinking without a developer
- 3.4Slow connections and what they do to your design
- 3.5Empty, loading and error states
Module 4: Colour, type and hierarchy
- 4.1Pick a palette that survives contact with real content
- 4.2Contrast and accessibility — the rules that matter
- 4.3A type scale you can defend
- 4.4Spacing as the invisible skeleton
- 4.5Dark mode without redesigning everything
Module 5: Testing with real people
- 5.1Why five users find most of the problems
- 5.2Write a task that doesn't lead the witness
- 5.3Watching without helping
- 5.4Turning what you saw into what you'll change
- 5.5Presenting findings without blaming anyone
Module 6: Capstone: a portfolio case study
- 6.1Choose a problem worth designing for
- 6.2Research when you have no budget
- 6.3From flow to screens
- 6.4Write the case study story
- 6.5Publish and share your portfolio
Membership